![]() ![]() Duplicate the Hero GameObject again and rename the copy to Zombie2.In Zombie1's Sprite Renderer component, set its Sprite property to one of the Sprites used in Zombie1.spriteLib. ![]() Duplicate the Hero GameObject and rename the copy to Zombie1.Locate the Scavengers.anim Animation Clip in Assets/Samples/2D Animation//Samples/5 SpriteSwap/Animation and assign this Asset to the component's Animation property. ![]() Then add the Sprite Resolver component to the same GameObject.
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